"The sumptuous visuals transport you to this era of class and elegance” - GAMESPOT “Contains plenty of charm and spirit in both its writing and superb animation“ - DESTRUCTOID “A lovingly crafted production – its sights and sounds are exquisite, the oddball characters are fascinating, and the whimsical script is epic“ - ADVENTUREGAMERS "This is a rather rock-solid and fun adventure game" - TOUCH ARCADE It offers a story full of comedy, shivers, mystery, romance, suspense, twists and turns, action, lies, monsters, fridges, teleportation cabins, stolen brains, half meter flies, Egyptian bombshells, Mexican werewolves, Australian crocodiles, and… What? You didn't think I was going to reveal everything, did you? HOLLYWOOD MONSTERS (aka THE NEXT BIG THING) revisits with class and humor the horror cinema universe in a modern and funny adventure, packed with references to the genre's popular movies and series. The new adventure game by the indie studio that created the award-winning thriller YESTERDAY and the million-selling RUNAWAY saga! To avoid this, you can download and install the game via iTunes. Hollywood Monsters size is 1,9Go but requires 4Go to be installed. I'll leave you with a few new screenshots, thanks again for your interest everyone.Compatible with iPad 2 and up, and iPhone 4 and up – WILL NOT RUN ON EARLIER DEVICES So if you're feeling generous I would be extremely grateful for any help on that end. It feels wrong asking people for money for a short demo but I have dedicated most of a year to this project so far and I'm starting to realize I will definitely need to buy a new computer to get it actually finished. I've also made the decision to open up donations when you download one of the demos. I've decided to scale back the game for now, I originally planned 27 dungeons but I'm going to focus on the main 7-8 and try to get the main path content complete before I see what else I can do before a full release. I am running into a few roadblocks, including my day job, family life, and my crappy laptop giving me trouble with development. I'm writing to update that game development is still ongoing, despite me not putting out many updates lately.
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